The Elder Scrolls Online: To Walk On Far Shores Tips


Zenimax Online seems hell-bent on testing the far limits of their players’ combat abilities. Much like the Mannimarco fight, the fight against Septima Tharn at the end of the To Walk on Far Shores quest line in the Daggerfall Covenant controlled Bangkorai seems impossible almost right from the start.

The quest leading up to it actually sets the tone, as you move through the cramped corridors of the Halls of Heroes. Fighting the Harvester Daedra in these halls makes destroying their little healing orbs nearly impossible as they spawn so close to the Harvester. Usually I have no problem killing them, as an archer, but in the Halls I died several times due to poor placement. When I could, I would line-of-sight them to a better position, but the quick respawns of all the mobs in the Halls make this a hit or miss tactic. Stealth saved my butt more than once when I opted to just sneak past a Harvester rather than face her.


Once you reach the Far Shores, things become deceptively peaceful. There are no mobs in there whatsoever, at the start. You’ll make your way down a long mountain path and across a wide courtyard (ominously perfect for a boss fight) surrounded by water with a platform at the far end. On this platform you will find Septima Tharn and the soul of King Emeric. After watching a short discussion between the two, Septima ports to the courtyard and shit gets real.

The start of the fight is pretty tame and I was actually lured into a false sense of security the first time. I ran with the same build I used against Mannimarco, and things were going good. Then Septima ported to the top of one of the large pillars and summoned a metric fuck ton of adds. These adds aren’t as squishy as the adds in the Mannimarco fight, and, though they come at you in waves of three, if you remain in the courtyard to face them you will quickly become overwhelmed … especially once the archers come forward.

I switched up builds a few times to no avail, and then I eventually went back to the Mannimarco build and decided to see how I might use the terrain to my advantage. What finally worked for me was to engage Septima in the courtyard, but as soon as she would port to summon her army of the dead I’d run up onto the platform, where King Emeric still was, and position myself behind the big statue there (putting it between me and the hordes of the dead). This meant that for most of the fighting the archers couldn’t reach me. It also, because of the path the adds use, gave me plenty of time to kill each wave of three before the next wave came. Once all the melee adds were dead, I’d come out and plink off the archers. Rinse and repeat till Septima is dead.

I’ve read that having a few AoE attacks really helps here also (and a self-heal is a must) but, if you’re like me and don’t have many, this might be the best tactic. I don’t really feel like it’s an exploit or a hack or a cheat, because many famous battles have been won, throughout history, by using the terrain to funnel enemies. Hopefully Zenimax Online sees it the same way (hello, Sparta’s Three Hundred).

Its seems, from other things that I have read, that fights like this (and worse) become the norm in the Veteran levels. Oi.


  1. pkudude99 May 17, 2014 10:16 pm  Reply

    That’s the very next quest I have in my series to do with my melee sorcerer. I just did the Sancre Tor one today, and while at times I needed to pop healing potions during the fight itself, I finished it with 100% health. Go figure, right?

    I’ll keep your tips in mind as I go through. I primarily dual-wield, but I keep a bow on my 2nd bar as well.

    FWIW, VR content is identical in mob-density to non-VR content that I’ve seen. It’s just that VR1 mobs have 2K hp vs level 49 mobs having 1400-ish that makes it harder. And the “elite mobs” that typically have about 3-4K HP have 6K in VR. And yeah, they hit a bit harder too. But other than that, it’s the same as during the 1-49 leveling, so the “(and worse)” is really simply due to the same mobs having more hp (and thus taking longer to kill) and hitting harder (meaning that the extended combat time makes you more likely to die too).

    • Tenten May 17, 2014 10:21 pm  Reply

      That’s good to know about VR content. I’ll keep that in mind and do more sneaking past mobs. LOL

  2. pkudude99 May 17, 2014 10:25 pm  Reply

    Heh, I was in a solo dungeon 2 nights ago that was full of storm atronachs with 5.5K hp that I could *almost* kill, but not quite. So yeah, lotta sneaking there myself, and since I’m in full leather and have the Khaijit sneaky racials, it worked out quite well.

    OTOH, the “main boss” of the place and her 2 minions were easy-peasy. Such is life, right?

  3. pkudude99 May 18, 2014 4:03 pm  Reply

    So i did the quest last night. 1st time she called adds wasn’t a big deal since they only came 4 at a time and only had 500-ish HP, so they’d die fast. Mostly for them I could toss down an Absorption Field and kill the 4, then the next group would come and i’d kill them “normally” and I’d have the Ultimate up again, so the next 4 I’d toss it on and since it’s a 12 second stun, easily kill that 4 again (and I also self-healf while hitting things under the effect of that stun too) and so… yeah, no problem.

    2nd time she called add they ALL came at once, so yeah, a lot of running circles around rocks ( I went to the other side rather than up on the platform, as the rocks made a nice funnel) to LOS them, tossing down the field when i could, etc. Got a little hairy, but wasn’t awful either. Would have been a lot worse had I not read your post and known what to expect, though. So thanks for the help! 😉

    • Tenten May 18, 2014 5:36 pm  Reply

      Heheh. Glad I could help! Given those two fights, I’d expected more from the end of the Mage’s and Fighter’s Guild quest lines. I don’t know if those fights prepped me to expect the unexpected, but they weren’t nearly as hard as I’d anticipated.

  4. pkudude99 May 18, 2014 11:14 pm  Reply

    I’ve done FG and MG (and the full main story, for that matter) on a different character, so I knew them going in — did FG at 38 and MG at 40. Hadda wait until 43 to actually use the rewards. so in the future I know not to bother doing them before 43, even if the’re quite doable before that level.

  5. Paradyme July 4, 2014 9:37 am  Reply

    I have to say this tactic works a treat. It was child’s play, I barely dropped off 100% health. All over in 3 minutes.

    • Tenten July 4, 2014 10:16 am  Reply

      Awesome. I’m glad it worked for you too. 🙂

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