Secret Monday: Filthy Lairs and Weed

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With The Whispering Tide Event pretty much in full swing now in The Secret World (the Filth encrusted gate was opened by the community over the weekend), the Knights of Mercy decided to open this week’s Secret Monday with a little trek into the depths of the Filthy Portal.


The first thing we learned was that the new quest into the corrupted Agartha Portal cannot be done as a Raid. After splitting into two groups, we plunged back in to see what all the fuss was about; it’s pretty scary on the other side. We pretty much ROFLstomped the thing, though, and I went back in later and soloed it; it’s fairly easy if you have a good Survival build. While cool the first time you do this quest, I found myself hoping by the end that the overall event continues to advance quickly. The quest to enter the corrupted portal is on a thirty minute cool down and awards one Third Age Fragment, and no Slivers. The Sliver portion of the event is over and I am no where near to the 2500 Slivers needed for the new pet. I’m guessing there will be more opportunities to earn Slivers going forward, but having to repeat this current quest over and over to gain Fragments will quickly become tedious.


After finishing up the the current Whispering Tide quest, we decided to follow our fearless, thong-bug afflicted leader to Kingsmouth Town to try out the Lair there. The Knights of Mercy had tested the waters in some of the Lairs over the weekend, but this was my very first experience with them. I’m not sure whether the Kingsmouth Town Lair is supposed to be easier or harder, or if all Lairs have similar levels of difficulty, but damn. The spawn rates are insane and the amount of stuff needed to be collected was rough. We managed to finish the first two quest and unlock the third, but double-damn. We ended the night defeated by the Motherpod. Still, it was a lot of fun, the drops are really nice, and we will be returning to finish it, Whispering Tide Event advancement allowing.


In honor of last week’s Talk Like a Pirate Day, I dressed up Chucho as a Bandido (what, he’s a Mexican Pirate). I see myself running the current Whispering Tide quests over and over this week, accruing Fragments and (hopefully) Slivers as things move forward.


  1. pkudude99 September 24, 2013 2:59 pm  Reply

    All lairs are of the same difficulty, though the different mobs have different attacks they use so may require some changes in strategy. The reason to do different ones is that the various lair bosses drop different things, so if you’re wanting certain loot then you go to the specific lair.

    • Tenten September 25, 2013 9:15 am  Reply

      Are there loot tables somewhere for the lair bosses?

  2. Sylow September 25, 2013 5:39 am  Reply

    The “same difficulty” statement is basically true for the first two missions only, though. The third mission usually has one or another specific mechanic, and if it’s easy or hard depends on what you got and how you go for it.

    As the knights of mercy are fresh into lairs, i try not to spoiler too much, so i keep it a bit vague. Kingsmouth requites good intercepting from several directions and everybody needs to be aware to place the barrels. If the people work together well, it can be done with 3 people, but intercepting attackers is very rough and gets much easier with a second tank. A similar “defend this” also happens at the Blue Mountains, but with the enemies basically all coming from one direction, intercepting them is not hard. Here the challenge is that you have enough firepower to dispose of them on time.

    In strong contrast to those two, the last mssion at the Savage Coast lair is almost impossible to do in a smaller group, but if you have 6 people who all wear plenty of health talismans, it can be done in seconds.

    • Tenten September 25, 2013 9:04 am  Reply

      Sweet! Thanks for the tips. 🙂

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