
Gned - First Render with Blender
For one reason and another, which I won’t get into in this post, I’ve been looking to do some 3D modeling again. Years and years ago I learned to use 3D Studio Max, and later Maya, but it’s been a long long time and, frankly, those packages are prohibitively priced for just goofing around at home. Yes, I am aware that free, we splash our water mark all over your renders, versions of those packages are available, but that kind of hit-you-over-the-head ownership doesn’t appeal to me.
Enter Blender, the free, open-source, content creation suite. Not only is it free, but it’s also available, natively, for just about every major operating system. Free and will fun on my Mac? The answer to my prayer postscripts.
Because it’s been so many years since I did anything with 3D modeling software, I dug around on the Interwebs and found myself a really nice tutorial, specifically designed to introduce someone to the tools in Blender and how the UI works. The tutorial is a little behind, software version wise, so some things are in different places, but it’s been fantastic. Over the last couple of weeks, poking at it here and there, I’ve manage to complete a basic character model. I’m calling him Gned.
There’s much more to the tutorial, and I’m looking forward to spending the next several weeks playing with it. I’ll be posting progress here. If you’ve ever wanted to play around with a 3D modeler, I HIGHLY recommend Blender. You honestly can’t beat it.